Quick note
The last skyhud.txt file in your loadlist (left MO2 panel) takes priority over everything else, so make sure that you’re editing the very last one.
Toggle HUD elements on or off, scale sizes, change positions and swap elements with alternative version. Features dot crosshair, slim compass, alternate ammo display, detached compass markers and built-in support for font mods.
Most of UI elements that you see on your screen in skyrim are controlled thru skyhud.txt, located in *...\mods\Edge UI\interface\skyhud* folder
(if you use another UI replacer, change the path accordingly)
Quick note
The last skyhud.txt file in your loadlist (left MO2 panel) takes priority over everything else, so make sure that you’re editing the very last one.
The [Gameplay]
section of the SkyHUD configuration file controls various aspects of Skyrim’s (HUD) behavior, specifically related to gameplay elements.
Below is an example configuration with explanations of each setting:
The [Interface]
section in the SkyHUD configuration file controls elements of the game’s user interface that are displayed on the screen. Below is an explanation of the available setting in this section
The [Scale]
section of the SkyHUD configuration file is where you can adjust the size of various HUD elements to better suit your preferences. Each setting controls the scale of a specific UI component, allowing you to fine-tune the visual experience. Here’s a breakdown of each option:
Quick note
If the first parameter set to 1 (bLockCompass=, bLockMagickaMeter= etc),- it will use default position values, set it to 0 for it to take effect. Y is UP/DOWN position, X is LEFT/RIGHT
The [Position] section of the SkyHUD configuration file allows you to customize the on-screen positioning of various HUD elements. This section gives you precise control over where each element appears, by adjusting the X (horizontal) and Y (vertical) coordinates. Here’s a breakdown of how each setting works: